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Though all the other characters still use the old Voice Grunting style, Shad also has a very brief instance of this trope when he chants at a statue in the ancient Sky Language of the Oocca.
Additionally, some of Midna's dialogue is English scrambled up to make it sound like gibberish. The lines she "speaks" are chosen at random from a pool, so no specific text box goes with any specific line of Simlish though the sounds she makes in cutscenes do always go with the same text box, the words and sounds still don't match up in any meaningful way.
The Legend of Zelda: Twilight Princess introduces Midna, the first character in Zelda history to actually be fully voice acted.
The Legend of Zelda games have primarily used Voice Grunting in console releases since The Legend of Zelda: Ocarina of Time (this still applies even to some degree in The Legend of Zelda: Breath of the Wild) however, this trope also shows up occasionally:. Whether this is a hint towards a connection between Blood and Shogo, just re-use of resources Monolith already had done, or an Armacham-style nod at a previous game is unknown (and liable to remain unknown, since there are no current plans to continue the Shogo or Blood stories). The Fallen can be heard speaking some phrases of the Cultist language in Shogo: Mobile Armor Division. Complete with formal and colloquial distinction. The Cultists and Fanatics in Blood speak a made-up language based on Latin and Sanskrit. Though of course it's based around Japanese. This was brought back in Super Mario Odyssey, where every NPC (except for Peach, Pauline and Tiara) speaks like this. #Cuphead rap squiggly full
Averted in the actual cutscenes, however, which had full voice acting.
Everyone save Mario in Super Mario Sunshine. #Cuphead rap squiggly series
The only major exception in the series is Drake Redcrest's theme, which is sung in full English / Japanese.
Character speech in the Chibi-Robo! series typically sounds like snippets of old-timey radio shows that were chopped up and played in random order. There is even a translator created by fan site Krystal Archive. In Star Fox Adventures, there was actually a Cypher Language created with every word covered by Nintendo to the NPC variety ingame, namely "Dinosaur Language", or "Saurian" by the fandom. Star Fox Command lets you record your own voice for the game to distort into the gibberish that is spoken. Later, although Star Fox 64 ditched this, the European version Lylat Wars offered the original "language" as an option in addition to English. The voice acting in the original Star Fox consisted mostly of "wing damage" sample chopped into gibberish. Kingsley's Adventure has all the characters talking in nonsense babble. #Cuphead rap squiggly ps2
Inverted with the PS1 and PS2 versions which feature full voice acting, though most people think that the voice acting doesn't make up for the extremely watered-down graphics (not to mention that the voice acting is mediocre at best) in the former version. He also tends to say "Yeah!" and "Yahoo!" quite a bit when gaining new powers and the like. For all the simlish, the game does contain one actual word: Rayman yells "STOP!" in frustration at the bickering Teensies from the end of the first level. The earliest versions of Rayman 2: The Great Escape included "Raymanian" as the default speech setting, and other versions, even with full multi-language voiceovers, still let players switch back to the original voices. Its Spiritual Successor, Yooka-Laylee, continues the tradition. In fact, Nuts & Bolts was originally going to go with full-blown English voice acting (which was not considered viable on the Nintendo 64 due to limited cartridge space), but fan outrage over this suggestion caused them to stick with the Simlish for the final product. However, the narrator for Nuts & Bolts does, briefly, talk in English. The first game even has questions in its Pop Quiz asking the player what character makes which sound.